In an effort to not drag this list on for a month and a half, I'm going with two posts a week, meaning we'll be done before the end of February.
#35 The Game of Life: Jedi's Path
#33 The Adventurers (Temple of Chac)
I like to call this Indiana Jones, the board game. As an adventurer, your job is to go into this temple, get as much treasure as you can, and make it out before the boulder seals you inside. Now, it would be easy to just get all the treasure you want, but the more you get, the less likely you are to get actions. Meaning, there's a great balancing act. Throughout the game you'll have to get through two walls closing in on you, then outrun the boulder while tiptoeing the lava pit, rushing down the river, and crossing the rickety old bridge. If this sounds fun, just wait until you see the boulder right behind you while you're doing all of this. The production quality here is amazing. You get 12 different adventurers, the walls, the boulder and the bridge, as well as lava tiles and all the treasure cards. I've yet to come out alive, but the game is still a great deal of fun. Also great for the young ones.
#32 Mr. Jack
Each of the 8 characters has a special ability. Some are more helpful to the Inspector, others to Jack, but figuring out how to make best use of each of them is the fun part to the game. I've played a lot more online than in real life which gives you more time to think, but I've come to realize that I much prefer playing Inspector rather than Jack. Its two completely different ways to play the same game, which gives it some replayabilty. The theme is great for someone who's a mystery fan, but as a game, I think there are better two player only games in existence.
#31 Power Grid
This is probably the first "euro" game I ever played, meaning it's all about the mechanics, and strategy, very little luck. I enjoy Power Grid because it feels like a giant math puzzle. It's all about figuring out when to expand, how much to bid in the auctions, and how many resources to keep stored versus waiting for that next turn. I've only played a handful of times, and I ended up going overboard by buying most of the map expansions, which gave me options, but I realized that I really only needed the original map, and I think I have one more just for variety. There's a lot of math here, but it's covered in money, so it seems to be more straightforward. I haven't played this in almost two years, maybe three, but it's still one I enjoy, even if the theme is a bit bland. Maybe it was me winning all the time, though I doubt that would hold up long term, or maybe it was that Power Grid felt too much like work, my gaming dad does work in the power industry, that caused PG to fall flat. Nevertheless, it's still a great game design, and something I'm glad I've played, and something I hope to play more in the future.
#30 High Society
I have to admit that High Society's ranking shot up because of the IOS app. It has allowed me to play a lot more games, and see the intrigue in the game. Essentially the game is about using your money to acquire works of art, and avoid hazards like a thief, a fire and a forgery. There are 10 paintings worth 1-10 points, 3 2x multipliers, and the 3 hazards (steals your lowest, cuts points in half and -5 points respectively.) Each turn you flip a card over and have to bid on it with money cards in your hand. You can only add in cards from your hand, never replacing, though if you pass you take your cards back. As soon as the forth multiplier card is flipped (the 3 doubles and the half) the game is over and the high score wins. Sounds pretty simple right? Well, before you figure out the high score, the person who has the least amount of remaining money (or people if there's a tie) are automatically eliminated. This creates a balance between gaining paintings and having money left to spend. Overall a fun, quick card game for 3-5 people.
#29 Formula D
That's the first third of the list, coming up on Sunday night, 28-22, and next Wednesday I'll do 21-15.