Sunday, December 22, 2013

Mystery of the Abbey Review

Mystery of the Abbey
  • Designed by Bruno Faidutti and Serge Laget
  • Published by Days of Wonder
  • For 3-6 players, ages 10+ though I recommend 4 or 5 player games.
  • Playtime is around 2 hours, though I've seen a 75 minute game and a 2.5 hour game recently.
Catch
Take the classic game Clue, add controlled movement, add a lot more options, and you have Mystery of the Abbey.  Basically, MotA is Clue on steroids.

Mechanics
In Mystery of the Abbey, players are trying to figure out which monk card is missing from the game.  Each monk has several characteristics, their order, their position, if they have a beard or clean-shaven, if they're hooded or unhooded, and if they're skinny or obtuse.  Players start with a hand of monks which they can rule out as suspects, and they gain more knowledge by taking actions.
On a turn, players move 1 or 2 spaces, and may perform the action of the room they're in.  If they end their movement on the same space as another player, they must ask them a question.  The other player then has two options, they may either answer honestly, and then ask the first player a question, or they may take a vow of silence and not ask a question.  After each player takes 4 turns, then all players return to the chapel for mass which involves passing cards and some kind of event.  Figuring out what to ask, and when to answer questions other players ask is a key to this game.  The first player to figure out who the murderer is, and get to a specific location, gets 4 points.  There are other ways to get points in the game, but most often, the player to figure out the murderer will be the winner.

Interaction
Questioning and listening is a huge part of this game.  Questions are very interactive, while listening is very passive, but both are very crucial aspects of the interaction in MotA.  This game requires player interaction, else it becomes a very tedious exercise in luck.

Theme
The abbey theme comes through with a lot of flavor text on the library cards.  I like the way the theme is incorporated with the mechanics, but the game could have a completely different theme and still play the same.  Nevertheless, the theme is good, especially for a family game.

Components
The game has a bell!  See, I like random cool components that actually serve a game purpose, and the bell here fits the bill.  Player pawns are well done, the custom dice work well, and all the cards are good quality.  The rules are well written with plenty of examples to help new players learn and people who haven't played in a long time refresh their memory.

Learning Curve
Mystery of the Abbey takes a game to have a sense of what to ask and when to answer questions, as well as have some idea about why other people are asking what they're asking.  It's certainly a game that anyone can win their first time, especially if they enjoy the deduction in Clue, but it is not an easy game.
A Crypt card that players can get
from the crypta in order to take
an extra turn later in the game.

Replayability
I've gone in spurts with MotA.  I don't play it all that often, and I think that I'd get tired of it if I did.  That's my personal taste in frequency, but the game is highly replayable.  Sure, it is essentially the same problem every time, but there's a lot of different ways to solve the problem, and the clues are different, so the game feels different every time you play.  I suppose once people really know the game, they will play the same way every time, but I haven't gotten anywhere close to that yet.

Why I like Mystery of the Abbey
Sample Mass card
This one is for round 6
I liked Clue growing up, it's probably the most mainstream game that I'd be willing to play right now.  MotA takes the things that I like about Clue and refines it, and adds in different options that make the game very enjoyable.  It's a process to try to win, but it's one of those games where I don't really care if I win or not, because the process has been enjoyable.

Why I don't like Mystery of the Abbey
MotA is a bit long for what it is.  I've taken to using some of the speed up variants in the rules, because they eliminate the tedious, and add to the fun part of the game.  Even with those, the game can be long.  It really depends on the other players though.  Certain players will make this game a blast, while others can make it really tedious.


Overall
The player aid and suspect sheet hiding device.
I like Mystery of the Abbey.  I enjoy playing it.  I don't think it's the best game out there.  I like it more today than I did last year because I had a chance to play it with a fresh perspective.  MotA isn't a game I'm going to pull out all the time, it's maybe a 2-3 times a year game, if that.  If you enjoy deduction games, this is certainly one of the better ones out there.
Suspect sheet
It says something when a game that originally came out in 1995 is still around today and worth talking about.

Would it be a good game for Tabletop?
No. Mystery of the Abbey really rewards players who know how to play the game well when it comes to questions, and I think this would be hard to watch and understand what's going on for someone who didn't already know the game.

Sunday, December 15, 2013

The Best and Worst Games Played for the First Time in 2013

As I mentioned in a previous post, I put up the opportunity to guest write a post in the Jack Vasel Memorial Fund Auction on BGG.  Chaz Marler won one of the two opportunities  Chaz runs his own board game website/blog thingie at PairOfDiceParadise.com.  If you like what he has to say in this post, please go check out his blog.  We corresponded for a couple of days in early December to figure out what we wanted to talk about.  Eventually we decided on a best and worst games played for the first time in 2013 article.  This has a bit of back and forth with each of us talking about our games, then critiquing the other, and finally offering a rebuttal to any critique.  I hope you enjoy.

Chaz: Best Game that I played for the first time in 2013: Suburbia
It’s difficult to talk about Suburbia without making comparisons to the computer game Sim City. Both allow players to experience the nerve-wracking glory of building a city from the ground up, overseeing the growth of residential, industrial and commercial zones while balancing your city’s income, taxes and population. But while Sim City requires a computer to run it, Suburbia just needs… well, it just needs a copy of the board game Suburbia.

Now, I’ll confess that I’m a sucker for games with lots of pretty plastic pieces, which Suburbia lacks. That’s why, as a “Component Proponent”, I initially thought that I wouldn’t enjoy this game very much. It’s a bit bland to look at. However, its gameplay more than makes up for it. The game pulled me in quickly, and I forgot about the lack of eye candy after just a few turns.

Suburbia’s gameplay can be a bit technical at times. Things to mange and cross-reference can start to accumulate on your turn. But, in my experience, this still doesn’t diminish how enjoyable and rewarding it is to play. How enjoyable? Enjoyable enough to be my pick for the best new game I played in 2013.
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BoBG response: I had a chance to play this game in January, and I really enjoyed it.  I do agree with you that the components aren’t over the top, but everything is high quality and functional.  I haven’t played much Sim City, but I do see the comparison.  Suburbia is in my top 5 games played for the first time in 2013, so I completely agree with the choice.
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Chaz's final thought: Awright! I picked the only game of the four that we both played this year! I think that means I win this article. What's that? This wasn't a competition? Well played, Montgomery. Well played...

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BoBG: Best Game that I played for the first time in 2013: Star Trek: Attack Wing

I came to the game with mixed anticipation.  I knew it had potential with the Flightpath system, but I was weary of bringing in bigger ships to that system.  After playing my first 3 games, I was sold on the whole thing, and it’s turned out to be one of my favorite games, not only of 2013, but of all time.  I really enjoy the ability to mix crews and factions to make interesting fleets.  The organized play system is incredible for fans.  Really, the whole game feels like it’s paying homage to Star Trek fans.  
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Chaz's response: Oh-ho-ho, I'm jealous! Attack Wing looks really fun - in a strange way it reminds me of another game I grew up playing: Battletech. I've considered investing in this game more than once, but, so far, my wallet has been uncooperative. So, I gotta know, why did you chose this over Star Wars: X-Wing? Was there a rules variant you liked better in the Star Trek version? Prefer the Trek ship miniatures? Still bitter over that Greedo shooting first thing?
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BoBGs final thought: I actually got to play X-Wing back in 2012.  The systems are similar, and I've invested into both.  As for which I prefer, well, you'll just have to stay tuned to my top games list in January.  Star Trek was my first sci-fi love.  It captured my imagination, and I really enjoy the whole universe.

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Chaz: Worst Game that I played for the first time in 2013: The Lord of the Rings Dice Building Game
Several years ago, a game named Quarriors was released. It was a new twist on the deck-building genre, in that the players accumulated dice instead of cards. I haven’t had a chance to play Quarriors, but the idea of a dice-building game intrigues me. So, when The Lord of the Rings Dice Building Game (or “LOTRDBG” because I’m too lazy to ever type that long title ever again) came along, I thought it would serve as a great introduction to the dice-building genre.

But no, I was wrong. So very wrong. And I was severely punished for my mistake. 

I’m sure there’s probably a fun game in there somewhere, but I fear I’ll never find it because LOTRDBG’s rulebook is nigh-incomprehensible. I can only assume it was written by someone who hates information. 

The rulebook also makes repeated references to the game Quarriors. It assumes that the reader is familiar with that other game, and that for some reason knowing the differences between the two are paramount to your understanding of this one. At first blush, riddling one game’s instructions with references to another one may seem unnecessary and even confusing; like making UpWords anecdotes while teaching someone how to play Scrabble. 

But I think it’s brilliant! In fact, I’ve started randomly throwing out references to other somewhat related things whenever I’m teaching anything to anyone. While teaching my daughter how to tie her shoelaces, I peppered her with facts about velcro and buckle fasteners. Sure, she eventually decided to just go barefoot, but think of all the trivia she now knows about footwear she’s never worn.

Eventually, a slightly more comprehensible rulebook for the game was published on BoardGameGeek.com, but I’m still too shell shocked by the first one to attempt trying to learn this game again.
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BoBG's response: I haven’t had a chance to play this game, but I have played Quarriors.  From your description, I can’t imagine trying to learn this game from the rulebook.  I think it’s poor quality control, and general laziness to cite from other games that people may or may not be familiar with.  I don’t know if this is the worst, but it certainly sounds like a terrible experience and one that would turn me completely off of a game.
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Chaz's final thoughts: I agree, because the experience has prevented me from taking the plunge into regular Quarriors. Every time I'm about to buy a copy, I'm revisited by the specter of LOTRDBG. Plus, I also have to stop and ask myself, "Do I really need another dice game? Don't I already have enough dice?" (Spoiler alert: The answer is no, you do not already have enough dice. One can never have too many dice. I am unsure how the human mind could even form such an absurd question. *shudder*)

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BoBG: Worst Game that I played for the first time in 2013: Ace of Spies
I backed it on Kickstarter, and I really thought it had potential.  The game just feels lifeless to me.  I’m collections and playing a bunch of cards.  There’s very little tension to the game, outside of wondering what terrible thing your opponent might do to you next.  The game is far too long for what it is, and on top of that, it isn’t engaging.  Ace of Spies took a wonderful theme and turned it into a snoozefest.
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Chaz's response: Aw, that's disappointing to hear. I missed out on this game's kickstarter, so I haven't had a chance to play it, but it did look intriguing. From what I've heard about how the game plays, it sounds like it may be one of those where the enjoyment level may hinge on the personality type of the people you play it with. Do you think that it would be a more enjoyable experience if you were to play it against a different opponent? 
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BoBG's final thought: It could be the people I played with.  I think it has potential with a different group, but groups don't change the mechanics.  I have only played this once, so I'm willing to give it another shot.
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So folks, there you have it.  Those are some thoughts on some of the good and bad games Chaz and I played for the first time in 2013.  I wish we had a little bit more back and forth, like one of us hating a game that the other loved or vice versa, but I still think this is a quality article.  Big thanks to Chaz for donating to the Jack Vasel Memorial Fund and for coming up with a great article topic.  

Sunday, December 1, 2013

2013 Holiday Game Gift Guide

As a reviewer, I'm frequently talking about different games.  I give my opinions on games, and try to give you ideas of what to buy for yourself or others.  So why a Christmas shopping list?  Well, a few thoughts.  First, it's nice to have a set of recommendations in one place.  Second, it's a lot easier to point people to a list rather than a blog and say read reviews.

Formatting note, each category has 5 games in it, except for the Personal Favorites.  Those games are ordered alphabetically, not in an order of preference.  There are no repeats on the list, but there are games that would work in more than one category.

Personal Favorites
These are games that are great in a variety of situations.  They're things that most casual gamers should have in their collection.  They are games I've enjoyed, and they work for a lot of different people and situations.
  • 7 Wonders - A card driven civilization building game.  Many different paths to take in the game: Merchant, Science, Warfare, Buildings.  Plays in around 45 minutes, less as you play more.
  • Article 27 - A very engaging negotiation game.  It's great for people who like to talk and try to make deals.  It's not too complex, so anyone can play, but there's some depth that isn't apparent right away.
  • Dominion - The grandfather of deckbuilding games.  Play cards to gain more cards, and ultimately victory points.  Plays in roughly 30 minutes, depends on the set of cards.
  • For Sale - Quick auction game.  Bid on properties, use those properties to gain checks, try to make the most money. 
  • Incan Gold - Push your luck game with a great sense of adventure.  Knowing when to run is key in the game.  Lots of fun for all ages and all types of players.
  • Settlers of Catan - One of the classics of modern gaming.  Compete to gather resources, build roads, settlements, and cities.  Be the first to 10 points and you win.  Lots of luck, good amount of skill.  If you want a twist on it, check out Star Trek Catan.
  • Ticket to Ride - Another classic of modern gaming.  Build routes on the map to complete tickets.  Have a network of trains to complete lots of tickets.  Easy to learn, quick to play.  I recommend either the US or Europe map to start.

Family Games for Young Children
These are primarily meant as games that young children can play with their siblings and/or parents.  I don't have much experience here, but I thought some ideas on this category would be helpful.
  • Botswana - A card game about gathering animals.
  • Bugs in the Kitchen - A quick game with a really cool toy factor.  You move utensils to guide a mechanical bug into your corner of the map
  • Forbidden Desert - A co-op game(everyone works together) about gathering parts of an ancient airship after you crash-land.
  • Loopin' Louie - Perhaps more of a toy with a game connected. Players try to make the plane land in someone else's farm.  The plane steals chickens until only one player has chickens left.
  • Sorry Sliders - Players slide pawns down a track, trying to score points in the center area.  Somewhat similar to Curling, but with much simpler scoring.
Family Games for Older Children
As kids get older, they're able to play more complicated games.  Here are some games that are fun for kids and adults.  These games offer a challenge, but are also light enough that people won't be upset.  The themes are also kid friendly.
  • The Adventurers - Ever wanted to feel like Indiana Jones? This really is the game for you. Avoid the walls closing in, the giant boulder running you down, lava pits, a rapid river and a rickety bridge.
  • Castle Panic - A Co-op tower defense game.  Work together as a team to defeat goblins, trolls, and other fantasy evils.
  • Say Anything Family - Ever wonder which boy band is the best, or which Disney princess in your dad's favorite.  This is a great way to find out.  Lots of fun questions, and players can write anything they want as an answer.
  • Word on the Street - A tug-of-war of words.  Work in teams to spell long words that fit the category.  
  • Zooloretto - Ever wonder what it might be like to run your own zoo?  Zooloretto gives each player a chance to see how well they'd do as a zookeeper. 
Games for all Ages
These are games for families, for kids, for adults, basically, whoever plays games.  They're not the most complex, but they are fun, and fairly short.
  • Can't Stop - A push-your-luck dice game.  You roll 4 dice, combine 2 dice to make numbers, and then move that marker up. You only get 3 markers each round, and if you don't roll your numbers you lose. You can freeze after any roll, so there is an interesting choice to be made.
  • Escape: Curse of the Temple - A real time co-op dice game.  This game takes exactly 10 minutes to play.  It's also probably the most intense 10 minutes of gaming you'll experience.
  • Flash Point: Fire Rescue - Save people, and pets, from a burning building.  It's a great theme, a good challenge, and has good replayability.  
  • King of Tokyo - A game of King of the Hill with all the randomness of a Godzilla movie.  Players are trying to destroy each other and the city of Tokyo.  
  • Shadows Over Camelot - A Co-op game in the times of King Arthur.  Work together to fight the forces of evil, defeat the black night, find Excalibur and the Holy Grail, hold off the Picts and Saxons.  And if that wasn't hard enough, there might be a traitor amongst you.
Stocking Stuffers
These are relatively inexpensive games, I believe all are under $20, perhaps even $10. They're quick to play, and work in various situations.
  • Bananagrams - A different take on the classic Scrabble.  Awesome carrying pouch, and no letter points make the game play faster and easier.
  • Hanabi - A co-op card management game.  You really have to work well together to get out the right information at the right time.  This is a challenging game, but fun for a great number of people.
  • Love Letter - 16 cards, some cubes, and very strategic gameplay with a bit of luck.  The game plays quickly, but it also good fun.
  • No Thanks! - A quick card game with numbers. Players use chips to pass on cards or take cards.  Cards are points at the end of the game, but like golf, the low score wins.  Chips are negative, and when you take a card with chips, you gain the chips as well.  Make a run of cards and only the lowest card in that run scores.
  • The Resistance - An interesting deduction/find the traitor game.  Plays quickly and doesn't feature player elimination like Werewolf/Mafia does.
Games for Teenagers/Young Adults
I'm thinking of games I was able to play in High School and College, plus some new games that would have been great for those groups.  A lot of the family games would work here as well.  The biggest thing for this category is theme.  13-25 is a time of life where most people, guys especially, want some theme in their games.  Theme helps draw people in.  These are all games with fun themes and good gameplay to back it up.
  • Battlestar Galactica - Amazing theme incorporation, often a tense game, superb with 5 players.  It runs long (around 3 or 4 hours) but it's a great experience.
  • Pathfinder Adventure Card Game - I haven't played this, but I've heard wonderful things about it from some friends who love roleplaying.  It seems to have a lot of variety and depth.
  • Risk Legacy - This is THE GAME to buy for someone who loves Risk.  It's such a different game experience while holding on to the same mechanics.  It's still dice rolling and armies all over the place, but the game will end.  It's a matter of points and objectives not just take over the world.
  • Small World - A fairly quick (~45-60 minutes) combat game. Players use combinations of fantasy races and powers to stay on the map and earn points.  Eventually all good things must come to an end, but new things come out.  Combat is simple, turns are quick, but choices are meaningful.
  • Star Wars X-Wing Miniatures Game - If you have a child/parent/spouse/sibling/cousin/fiancè/etc. who loves Star Wars, buy this for them.  They will love it.  This is Star Wars space battles in a box.  There's a lot of room to expand, but this is a great place for anyone to start.
Couples games
These are all 2-player games. They come recommended to me by several couples.  I will say that I am not an expert, or even a novice here.  Really, Games with Two is your best resource for couples games in general.
  • Agricola: All Creatures Big and Small - I haven't played this, but the wonderful people over at Games With Two did a fantastic review.  Here's the Link.
  • Lost Cities - An adventure game using numbers to gain points on various trips.  You have to play cards in ascending order, and once you skip something you can never go back.  Several interesting choices in the game.
  • Hive - A tile game where each piece type has a different power associated with it.  I've only played it on the iOS, but it's a challenging game, and a good battle of wits.
  • Kahuna - Players use cards to place or remove bridges from various islands.  If you gain the majority around an island, you take control of that island and remove your opponent's bridges to that island.  That action might cause them to lose a majority on another island, and the ripple effect ensues.
  • Mr. Jack - A deduction game that uses special character abilities.  Jack the Ripper assumes a hidden identity which the inspector attempts to uncover.  Jack tries to escape under the cover of darkness, or last 8 turns, in either case he wins.
Games for the Non-Gamer
These are some ideas for games to get someone who isn't already a gamer.  They may never become a hardcore gamer, but these are some fun games that are easy to learn, play in under 30 minutes, and work for a variety of people.
  • Beyond Balderdash - A hilarious game about making things up while trying to sound like the official answer.  Balderdash is just definitions of words, Beyond Balderdash extends that to dates, places, and all kinds of other things.
  • Blokus - A great game for visual spacial people.  The puzzle pieces are tricky to get in the board, and other players often mess you up, but it's a great challenge.
  • Ingenious - This is a big matching game. The challenge comes as space gets tighter and your options decrease.  There's a lot of planning, but also choices to be made each turn.
  • Qwirkle - Place tiles in rows and columns with either the same color or the same shape, just no doubles.  Gain extra points for making a Qwirkle (all 6 pieces in a row/column)
  • Take it Easy - Similar to Bingo, but all skill instead of the random luck of numbers.  It's a puzzle game, and no direct interaction, but a true challenge of a game.
    Games for the Zombie/Horror Enthusiast
    I am not personally one of these people, but I know Zombies are a big thing lately, and there are several games that use the theme to varying degrees of success. The same goes for the horror genre, though I've played some of those games.  
    • Arkham Horror - This is the biggest game for the category.  It's a mega co-op game.  There are bunches of cards and even more tokens.  There are also around a dozen expansions.  It's a fantastic game for Lovecraft fans, and a solid game for people looking for a deep co-op experience.
    • Elder Sign - Set in the Arkham Horror universe, Elder Sign is a co-op dice game.  The challenge is to collect Elder Signs before an evil one awakens, wreaking all kinds of havoc.  Players use cards, strategy, and lots of luck to complete quests and earn items crucial to their success.  This is by no means easy, but it is a good challenge.
    • Give Me the Brain - Ever wonder what would happen if a bunch of Zombies ran a fast food restaurant? Well, this game gives you the opportunity to find out.  It's a fairly quick card game where you try to get rid of your cards as quickly as you can.
    • Last Night on Earth - A team game of humans versus zombies.  Humans are trying to escape/survive/kill zombies based on the scenario.  Gameplay is simple, lots of dice, and some fun to be had.
    • Mansions of Madness - An investigation game where players much seek out clues, avoid monsters, and try to escape with their sanity intact.  
    Party Games
    These are games that work for a large group of people.  They're meant to be loud and energetic games with a lot of laughs.
    • Bang - A wild west shoot the bad guy game.  The sheriff is known to all players, but all other players are hidden.  The outlaws try to kill the sheriff while the good guys try to kill all the outlaws.
    • Dixit Odyssey - Any Dixit works, Odyssey plays with the most people.  Dixit has amazing artwork, and draws on players imagination and story-telling abilities.  Even if you're not a good storyteller, or a creative person in general, this game is still a lot of fun.
    • Mafia/Werewolf - A hidden identity and player role game.  The werewolves/Mafia know who each other are, but the "regular" people have no clue who is who.  The "bad" guys get a kill every night, and then the group as a whole can take someone out during the day for suspicions of being the "bad" guy.  It's an interesting exercise in group think
    • Telestrations / Eat Poop You Cat - Words into a picture or a picture into words.  The game is a hilarious example of how bad communication is amongst people, especially when you can't draw.  There are no real winners or losers here, just a great way to spend time and recount things at the end.
    • Wits and Wagers Party - A trivia game where you don't really have to know anything.  Sure, having an idea about things is good, but these questions are set-up so that you don't have to know it exactly in order to do well.  The game plays fast, but there's room for discussion and chat.  It also helps to know those around you, so when that random movie question comes up, you know to bet on the movie "expert." Or when the science question comes up, you bet on the guy who's taught HS science for 20 years. The better version of Trivial Pursuit.
    Games Released in 2013 that are Worth a Look, Even Though We Haven't Played Them Much or At All.
    • Augustus - I've heard this described as gamer's Bingo.  It's a fairly light game, but looks to be a great family game.
    • Caverna - I've heard this called Agricola 2.0.  So, if your gamer is a fan of Agricola, this is certainly worth a look.
    • Eldritch Horror - This is a followup game to the wildly popular Arkham Horror.  It's cooperative, and has a lot tough decisions.  There's a lot of different things going on in this game, so players should never be bored.
    • Firefly: The Game - A must have game for the Firefly gamer in your life.  The theme is woven through this game at every turn.  It may not be a perfect game, but it captures Firefly.
    • The Duke - I've heard this described as boardgamer's chess.  There are pieces on a board that can move in different ways, but once they move, the tile is flipped over and a different move is possible.  I think this has a lot of potential, especially for a chess player looking to get into boardgames.
    Games for Gamers
    There's a lot of variety in games that gamers will like. What this category attempts to do is give some games, both new and old, that should appeal to a wide variety of gamers
    • Agricola - A classic Euro style game with a lot of replayability.  Players act as a farmer, balancing growing crops, raising animals, procuring resources for the home, and feeding their family.  There are a lot of choices to be made here, and not everything can always be done.
    • Black Friday - A Stock Market manipulation game.  There are a lot of ways to adjust the market, a lot of back and forth, fighting to increase the value of a good so you can sell it for more, or lower it, so your opponent's stash is less valuable.  The game can get a bit mathy, but it's money, so not too bad.
    • Cosmic Encounter - The grandfather of variable player powers.  Cosmic is a negotiation game with a streamlined combat system.  There's a ton of chaos, but it's mostly controlled chaos.
    • Power Grid - Another economic game with a twist.  Players purchase power plants to power cities and buy resources to power the power plants. Power plants involve an auction, purchasing resources is done from a market so that the player who is "losing" pays the least for resources.
    • Twilight Struggle - A two player political game that recreates the cold war.  Twilight Struggle is tense, has a lot going on, and will actually teach you a thing or two about the cold war era.  
    Where to actually buy the games.
    There are several places to buy these games.  Target, Toys R Us and Barnes & Nobles carry some of these games, but not all.  Amazon has just about every game listed here but can often be a little expensive.
    I personally recommend these online sites
    I hope these give you some great ideas for games to buy for those around you.
    62 games should give you some ideas.

    Merry Christmas and Happy Holidays to all of you. May your days be spent with the ones you love.

    November 2013 Recap

    Another 30 days and we reach December.  Time for family, friends, way too much food, and a lot of other good things.

    I played 57 games in 30 days, bringing the total to 446, so my stretch goal is 500.  Possible that I'll play 54 games in December, but one never knows.

    I played 5 games for the first time this year, which brings me up to 94/100.  The biggest challenge will be getting 6 new games played.

    Just a quick list of what I actually played in November


    7 Times
    • Resistance: Avalon
    6 Times
    • King of Tokyo
    5 Times
    • Bugs in the Kitchen
    • For Sale
    • Love Letter
    • Star Trek: Attack Wing
    2 Times
    • Article 27
    • Coloretto
    • Hanabi
    • Resistance
    • Tsuro
    • X-Wing
    1 Time
    • 7 Wonders
    • Acquire
    • Castellan
    • Eight Minute Empire
    • Eight Minute Empire Legends
    • Incan Gold
    • Marvel Legendary
    • Martian Dice
    • Mystery of the Abbey
    • Power Grid
    • Risk Legacy
    • TransAmerica

    I acquired 3 new games this month.  I bought Bugs in the Kitchen, which is a really fun and light toy/game.  I was also given a copy of Kingdom Builder from my local game store - Kriers Cards and Comics in Modesto California.  Eight-Minute Empire Legends also showed up from Kickstarter

    For December, I'm going to try to get a couple of older games reviewed, and I'll also do a review of Bugs in the Kitchen.


    Also, please vote in the poll.  I want to know what you guys want to see for my top games list.

    Until next time, thanks for reading.