Tuesday, February 4, 2014

Bits 2 - 5 Pillars

Many subjects have fundamental ideas that everything builds upon.  Boardgaming has many pillars, but I submit that there are 5 major pillars: Alhambra, Carcassonne, Dominion, Settlers of Catan, and Ticket to Ride.

I'm aware that this list is missing a war-game, a dice game, and a cooperative game.  If you want those, I'd suggest Memoir '44, King of Tokyo, and Pandemic respectively.

Each of these games brings a little something different to the table.  They introduce core concepts that other games build upon, but they are also good games in their own right.

Alhambra - A bit of set collection, understanding where you can score points, even if it isn't first place, and a reward for spacial thinking and planning ahead.

Carcassonne - Very light worker placement, multiple ways to score points, short vs long term investments, as well as learning when to work with other players on a feature and when to cut your losses.

Dominion - Deck building, learning how to maximize potential and minimize "dead" hands, teaches players when to go for more stuff, and when to switch to victory points.

Catan - How to manage resources, trading with other players and the board.

Ticket to Ride - Emphasis on route planning, adapting to unexpected changes (blocking), and balancing what you have versus what you might get.

So there you go, the 5 pillars of boardgames.  Agree or disagree?  Leave a comment.

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