Sunday, July 8, 2012

Tabletop - Gaming, Pop Culture and WHEATON, Oh My!

I wanted to take a little bit of time to talk about Tabletop. No this isn't miniatures gaming, it's Wil Wheaton and 3 celebrities playing various board games and having a good time doing it.  It's on Youtube every other Friday, with the next episode airing on 7/13.  You can find it here, or just search on Youtube for Tabletop.
Wil Wheaton. You may know
him from Star Trek TNG, Eureka,
The Big Bang Theory, or other things.

So that's where to find the show, but what exactly is it?  Well, that's a good question.  Essentially, the show is Wil and 3 celebrities getting together and playing a game.  They explain the rules, show highlights of game play, and most importantly, they show people having a good time with the game.  Most of the time the players have never played the game, or only played a couple of times, so they are by no means experts.  This isn't a show for great strategy, but you get to see people learn a game and talk about it.

The next thing you're probably wondering is, what games do they play?  Well, they're most introductory games or gateway games.  So far they've played Small World, Settlers of Catan, Ticket to Ride, Get Bit, Zombie Dice, Tsuro, Munchkin, Castle Panic, and Gloom.  Most of these are good games, and they are all good for conversation and good moments.  They aren't all gamer's games, but this show is directed to the masses.

That brings us to the audience.  The show is on the Geek and Sundry channel, which is Felicia Day's Youtube network.  As such, you're targeting a lot of people that already have "geeky" inclinations, such as WoW players, D&D players, and other people in those areas.  Figure you typical person who hangs out in the local Comic Book shop.  I think there's a built in appeal for people to get together and play something based on this, so it's a great target audience.  Plus, since it's on youtube, the person searching for random videos might come across an episode and enjoy it, then go pick up the game.

Tabletop presents every game they play in a positive light.  They try to talk about who might enjoy it, and most importantly, they have fun playing it.  I think that attitude goes a long way.  It doesn't really matter what you're playing, so long as you're having fun.  I've played most of the games on Tabletop.  The ones I haven't played, I'm interested in.  I went out and bought Tsuro after seeing them play 1 game.  I want to acquire Get Bit soon.  I have Zombie Dice on my phone, so no need to buy the cardboard version.  Castle Panic looks fun, I'd certainly play it, I just don't think I need to own it.  Gloom has me on the fence.  I think the theme is fun, it appeals to my dark side, but I don't know who else I could get to play it.

In the future, I'd love to see Tabletop play some of the following games

  • Dixit (great party game, great story telling game, should be in Wil's wheelhouse)
  • Pandemic/Forbidden Island (Another good co-op, easy to play, fun to watch what happens)
  • 7 Wonders (Civ building in 30-50 minutes, not the easiest game to teach, but fun to see it progress)
  • Incan Gold (Push your luck adventuring into a temple and trying to get treasure)
  • For Sale (Probably good in another short game episode like Get Bit/Zombie Dice/Tsuro)
  • Star Fluxx (Wil can parody himself parodying himself)

Monday, July 2, 2012

Tsuro - The Game of the Path

Tsuro

  • Designed by Tom McMurchie
  • Published by Calliope Games
  • Plays with 2-8 players in around 15-20 minutes.
  • Recommended for ages 8+, but I could see younger kids playing it, though without much strategy.

Starting positions for a 3 player game
Overview
Tsuro is all about playing tiles, following the path, and staying on the board as long as possible.  Other players will try to send you off, or run you into someone else.  There's as much strategy as you want in this game, and even the unluckiest of people can win the game.

Components
The components in Tsuro are fairly basic.  There's a board, tiles, and plastic statues which act as player pieces.  All of the components are well done and feel sturdy.  The artwork is clean and represents the theme well.  The components enhance the flavor of the game, and do nothing to detract from it.  What more can you ask for in terms of components?  A solid 7.5/10

A few turns in. Everyone in different areas
Mechanics
Each player has a hand of 3 tiles.  On your turn, you play a tile that connects to the open path of your piece.  You then move all pieces along their path until they go off the board, hit another piece, or reach an empty space.  You continue this until there is only one piece remaining on the board. There's nothing all that innovative here, but the mechanics are clean and work well for the game.  A solid 8/10.

Interaction
When the game starts, there's no player interaction.  Players are on opposite sides of the board, and no one comes close to anyone else.  This quickly changes though.  Players start using tiles laid by other players, and may even end up close to another player.  The interaction between players is fairly subtle.  It doesn't drive the game, but it shows up at crucial moments.  7/10.

Theme
Tsuro has a Dragon theme going on, but you don't really notice it.  It's truly an abstract game of keeping your piece on the board as long as possible.  This isn't a bad thing, and some may even view it as a major plus.  I don't see how any theme would really help or hurt the game, aside from a marketing standpoint.

Several turns later, things still fairly distant
Learning Curve
Tsuro has a very short entry time.  The idea of play a tile and move your piece is simple.  There's some strategy in terms of what type of pieces to play early, and what to try to keep around for the end of the game, but new players have as good a chance to win as an experienced player.

Why I like Tsuro
The game is very easy to teach.  That's a huge plus.  It's simple enough that non-gamers will enjoy it, it's complex enough for gamers to enjoy, and it looks fun from a distance so people will come over and watch, and maybe even learn.  I played it at a family gathering, and one of my aunts came over and watched us play.  She didn't sit down to try a game herself, but I think if I brought it out again, she might give it a go.  The biggest plus, it plays up to 8 players in about the same amount of time as a 4 player game.  That's something many games don't do.

Why I don't like Tsuro
The tiles are limited, so at some point you feel like you've seen them all before.  You can run into the no-win scenario, but that's not a horrible thing.  I don't win often, and that's probably because I'm not trying to.  There's not a lot to do on your turn, but that does keep the game short.

Replayability
Before
After
There's some decent replayability here.  Different player groups will change the interactions.  It's also a game that is hard to play just once.  You finish a game, and inevitably someone says "let's play that again."  I don't know how much I'll play it in 2 years, but it's something I can play with anyone, and that means I'll be playing it a lot.

Overall
I like Tsuro.  I don't love it, it's not a top 10 game for me, but it's an 8 overall.  That's a good game right now.  I kinda see it staying about the same, maybe trending slightly down over an extended period of time.  It's something only time will tell.  I bought the game in May, I've played it 14 times, and I'm ready for more.  

Will you like it?
Black is confronted with the no win scenario
If you like short games where you have to think a little bit ahead, but not too much, then you'll like Tsuro.  If you're big on theme driving a game, then you probably won't.  If you're looking for something with 20 different things to do on your turn, and players having a lot of choices, this isn't it.  3 choices with 4 ways to play each tile seems to be the perfect amount of options.  Players have enough time to think without being overwhelmed with options.  

Final Thought
2 final thoughts today.
First, Tsuro of the Seas recently was funded through Kickstarter.  This looks to give a couple new options to the game, which I think will make it better than Tsuro.  If I didn't own Tsuro, I would have backed Tsuro of the Seas.

 The second thought, what Wil Wheaton is doing for boardgames on Tabletop, is great.  He does a show every other week where he and 3 guests play a game, talk about it, and have a good time.  I'm going to write an article all about the show, but for now, check it out on Youtube. Just search Tabletop, or go to the Geek and Sundry channel.

Want to buy Tsuro and support BoBG?


Sunday, July 1, 2012

June 2012 Update

Welcome to July! Gosh, half-way through 2012 already.  Time sure does fly.

June was a great month for games.  I did a complete redesign on Star Runner, my game design, thanks to a lot of help from my good friend Ian.
If you're at all interested in providing feedback on the rules, send me an e-mail at bitsofboardgames@gmail.com or a direct message Twitter @boardgamer89
Also, please follow me on Twitter, I use it a lot, and I'll most likely follow you back.

The biggest news of the month for me, was the 3rd test of Star Runner.  It was a good game, better than the first incarnation, but revealed a few issues to sort out.  Mainly, the start of the game is a bit slow, and the end feels a little drawn out without a true end.

Most of my game plays happened while I was in Los Angeles visiting friends.  That accounted for 13/34 plays.  I got several games in with my parents and sister, as well as two cousins who I rarely get to play with.

What did I actually play in June?

  • Tsuro x5
  • No Thanks! x5
  • Tiki Topple x4
  • Colorretto x3
  • Cosmic Encounter x2
  • Dominion x2
  • Scary Tales x2
  • Wits and Wagers Family x2
  • Fluxx x1
  • Money x1
  • Munchkin x1
  • Ticket to Ride, US, Europe x1 each
  • Star Runner 1 test
That's a grand total of 34 for June, which is second to January by only 1 play.  The running total for the year is 150, which is right on pace for 300.  Now I just need average 25 plays per month to hit 300 by New Year's Eve.

I acquired three new games, Nefarious from a contest I won on The Game Whisperer, Flash Point: Fire Rescue in a trade for Memoir '44, and Scotland Yard as a Birthday gift.

I'm still watching and enjoying Tabletop, which is Will Wheaton's youtube show on boardgames which airs every other Friday.  They just played Gloom, which looks like a very fun, though slightly dark, card game.  I might have to check that out.  Anyone have any thoughts on Gloom? Leave a comment.

My unplayed game count is now 18 with the addition of Flash Point, Nefarious and Scotland Yard, and the subtraction of Colorretto. 

June so no reviews, just like May.  What can I say, they're hard work, and they take a lot of time.  I've been spending most of my free time working on Star Runner, and I think someday it will all be worth the effort.  I'm still planning on reviewing several games in July and August.  The current goal is 1 per week.
  • Star Trek Fleet Captains
  • Lemonade Stand
  • Pizza Theory
  • Tsuro
  • Shadows Over Camelot
  • Scrumbrawl
  • Fauna
Finally, the State of the 2012 Resolutions
  • Play every game I won that I've yet to play at least once - 17 to go.
  • Finish Risk Legacy (4/15)
  • Log 300 game plays (150/300 - halfway)
  • Trade away the games I won't ever play - Done for the games I have played. May have more to do after I play more.
  • The rest were done in months gone by.
I'm still looking for more guest authors.  Really, anything you want to talk about.  If you want to talk with me, or just talk to the readers, let's make it happen.  Want to share a review here, great!  Want to talk about why Candyland is a great game, ok, I'll bite, love to hear what you have to say.  Basically, let me know what you'd like to talk about, and we can make that happen.


Thank-you all for reading the articles and commenting, as sporadic as they are, the comments keep me going.  You keep me energized and enthused to continue talking about games.



Tuesday, June 19, 2012

Expansions - Milking the Cash Cow, or Content Enhancers?

In short, the answer is both, neither, and "it depends."

Yes, really helpful I know, but allow me to expound what I mean.

Many expansions to games are meant to enhance the game, to give it greater variety, basically to get players to come back to the same game.  Unfortunately, what often happens is that an expansion so drastically alters the game, that it requires players to essentially learn an entirely new game.  Now, that's not a horrible thing, but if it takes a fast game and makes it extremely long, then there's a problem.

I think that the best thing I can do is talk about specific expansions.

Let me start with Pandemic: On the Brink. In Pandemic, there are 5 roles for the players. With OtB, I believe the total is up to 12-14, I'm not sure but it's a lot more.  This gives players great variety, and most importantly, doesn't change the way the game is played.  Now, OtB also comes with modular expansions, which can be used or not at the discretion of the players.  This gives experienced players something new to explore, while still keeping the game friendly to new players.  This is the best expansion to a game I own.

Another example is Settlers of Catan. The base game was fairly simple, but offers some choice, and a short playtime.  The Seafarers expansion added exploration, boats, and scenarios to the game.  This gave some variety, but also added to play time. I like Seafarers, I don't think that it's a required expansion, but it does give some extra options.  The big change to Catan is Cities and Knights.  This is basically the new game.  There's a lot more depth to choices, and a lot more that players have to balance.  Because of this, the game does take longer.  You're looking at a 2-4 hour game depending on player count, and at times, that's just too much for Catan.

I'd be remiss to not mention Cosmic Encounter here.  There have been 3 expansions so far, with more planned.  These expansions have added 20 new powers, which drastically increases the permutations of different games you can play.  Each expansion also added 1 new thing you can play with, Rewards cards, Hazards, large group cards.  The players have choice with what to put in or not, and those are great.

Those 3 games fall into the Content Enhancer category.  Catan maybe the least so, it really depends on your bent.

2 big games fall into the category of Milking the Cash Cow.  I think they both started as content enhancers, but now they border on absurdum.  Those games are,

Dominion and Carcassonne.
I love Dominion, and I think Carcassonne is a lot of fun, but when is enough enough?  Does anyone really need 600 unique Carcassonne tiles?  Does anyone need 250 different Dominion cards?  Well, the answer is if you play it enough, sure.  I mostly play Dominion online these days, and on there, the card variety is great.  In real life, it's a pain to store, to set-up, to randomize, and thus it doesn't get played much.  I was happy with 2, maybe 3 expansions.  That gave me around 100 cards to play with, which is a lot of variety.  As for Carcassonne, the base game was not enough. But I think the only necessary expansion is Inns and Cathedrals, and depending on the day I might argue that the River is necessary.  Beyond that, I like Traders and Builders for variety, throw in the River 2, and I'm satisfied with Carcassonne.

Overall, I think some expansions are good.  I like playing new games but I also like playing the same old favorites.  Sometimes the favorites get dull, but a new expansion can breathe new life into the game. I think what I want to see in an expansion is something that changes the game slightly, like say a new map in Ticket to Ride, or new races and powers in Small World, while preserving the basic mechanics of the game.  Expansions can add a bit of complexity, since you are targeting people who already know the game, but an expansion should not fundamentally alter the game.  Give me variety, make the game experience better, but don't double the playtime, or even add more than about 30 minutes to the game.  It's just too hard to keep people interested.

Thursday, June 14, 2012

Top 7 Games to take on vacation

It's summertime, and this typically means some kind of vacation for most people.  Of course since this is a blog about boardgames, I'm going to promote the idea of taking some games with you.  Now, a lot of what you can take depends on how you travel.  Airplanes leave very little spare space, trains give you a bit more, but car travel has its limitations as well.  Two factors play into this list - size of the box and game footprint.


#7 A Standard Deck of Cards.
Yes, I am going here. Vacations don't have to be all about games.  A deck of cards gives people a lot of options, many games to play, and common ground for all ages.

Here's a fun family activity.  Working together is a good thing to have in a vacation game.  The theme of treasure hunting is fun for all ages.  

I've talked a lot about Tiki Topple.  I know the box is a little big, but if you really want to slim it down, put the tikis and pawns in a bag, then grab the board and cards.  You could even play without the board if you want to save more space.  Also, you can play with 2-4 players, which is a good mix.

The only reason this isn't #1, is because there are cards and chips, and the chips could get lost.  Besides that, No Thanks is good fun. It's maybe a little mathy for some people, but it's playable in about 10-15 minutes.  

#3 Mafia/Werewolf
If you're in a big group of any kind, I'm thinking large family gathering with 10+ people, this is the game for you.  The best thing, you can play it with a standard deck of cards.

2 decks of cards and a bag of tokens.  Can't get much simpler than that.  It plays 3-6 players, in around 20 minutes.  The best part, it's incredibly easy to teach non-gamers.

Here's a fun card game that doesn't take tons of space.  The box fits in your hand, plus with only cards, it's hard to lose any pieces.  It plays 3-5 players which is great for those family trips.  The game is short and simple, which makes for an ideal quick game on vacation.


There are a lot of games you can take on vacation.  Try to pack a game on your next vacation.  Don't go overboard and pack 10 games.  Ultimately a vacation is about spending time with people and exploring a different area than home.  


Monday, June 4, 2012

Skip-Bo, Dominoes, and things from Redondo Beach

This past weekend, May 31- June 3rd, I visited Redondo Beach in the greater Los Angeles area.  I was fortunate enough to stay with a friend's family, and that led to a lot of games.  We were also lucky enough to have some friends from college visit us, and that led to even more games.  Overall, a good time spending time with friends, getting to know people better, have a lot of laughs and play games.

I took the train down to LA on Thursday, arriving late in the afternoon.  That evening we broke out No Thanks, Scary Tales, Tiki Topple, and Mexican Train Dominoes.  It had been years since I had played Dominoes, so it was nice to get an old classic to the table.

Friday wasn't much of a game day, even though it was my birthday.  I did get a chance to go mini-golfing and arcade game playing(ski-ball and the like) with my friend.  I know it's not a boardgame, but hey, it's a game, an activity, and mostly fun.  I think of mini golf as a fun dexterity game with more space to play.  After dinner, a family friend stopped by, so that gave us 6 for Skip-Bo.  We played one game alone, and then 2 games with partners.  I was able to win one of the partnership games.  It's actually a really fun game.  I wouldn't have chosen skip-bo, but now it's moved up on my list of fun games for the not as serious crowd.

Saturday was a bright and early start since games began at 10am with the aforementioned couple.  We started the morning off with Ticket to Ride Europe, including the 1912 expansion.  We didn't play depots, just the extra tickets. Early on, I got blocked off from Budapest by both of the 1 length routes.  Needless to say the workaround was extensive.  Sure I could have burned a station, but I kinda needed to go other places too, and didn't want to get caught without enough stations too early.  That basically cost me the game though.  One player was able to go from Petrograd to Madrid, in a straight shot.  This allowed her to draw a lot of tickets, and make small branches to make things work.  She ended with over 100 points in Tickets alone, and something like 194 as a final score.  I managed 2nd with 121, but that was a very, very, distant 2nd.
After Ticket, we moved on to something a lot lighter, Scary Tales.  Everyone had fun with that, since the game is not overly serious in nature, and feels very light.  The dice really do help maintain a quick pace and everyone tends to have fun with it.
One player had to depart, so we moved to Coloretto.  Yes, that's right, I finally got it played.  I really like the game.  I think there's a lot of thought that goes into your choices and there's enough interactions with different players, and ways to make the game hard on them without the screwage factor.

The most important part of Saturday was talking to a good friend about Star Runner.  He had a lot of good ideas to add more secrecy to the game play, and while that will add a little bit of time, I think it enhances the feel of the game, makes it feel more like you are moving things in secret, and gives the patrols a better reason to exist.

Overall I had a good time.  Some of the social aspects were not as good as they could have been, but I wouldn't change a thing.  I got a lot of games played, I think I'm completely back on track for the goal of 300, plus, Star Runner will be worth the extra work.

Friday, June 1, 2012

May 2012 Update

Welcome to June! And a happy birthday to me.

May was an okay for games, mostly because I'm still working on Star Runner (my game).  
If you're interested in providing feedback on the rules, send me an e-mail bitsofboardgames@gmail.com or a direct message on Twitter @boardgamer89  

The biggest news of the month was the second test of Star Runner, which was fun, but revealed several problems, the main one being that the game took 4 hours to play.  I've had a solution to make it faster in my head, so I'll be trying that out soon.  I did get a couple of game days in with the gaming family and my actual family, so that brought up the play total to 25. 
What did I actually play in May
The running total is now 118 which puts the projected year total at 277, which would be 22 plays short of my goal of 300.  (Looking at 2011, my highest set of 4 months of plays was April-July, so plays pick up with summer.)  The good news is that I'm in LA right now, and I have a game day scheduled for Saturday, so that should be a great pick-up.

I need to get in 33 plays in June to get back on track.  It's a daunting task, but possible.

I acquired two new game, Lost Cities in a trade, and Tsuro from my FLGS.  I've already played it 9 times, and it's turning into a favorite.  Also a big kudos to Tabletop, which is Will Wheaton's show on boardgames which can be seen every other Friday. Link to their Youtube site.

My unplayed game count is now at 16 since I haven't played Lost Cities yet. 

  • Tales of the Arabian Nights
  • RoboRally 
  • ST: Expeditions
  • Zooloretto 
  • Coloretto 
  • Elder Sign
  • Lost Cities
  • Scrabble Slam 
  • Monopoly Express 
  • Clue Express 
  • Battleship Express 
  • Crappy Birthday
  • S'quarrels 
  • Risk 2210 AD (Risk Legacy takes precedent)
  • Settlers of Canaan (no rush since I have other means of playing Catan)
  • High Bid 


May saw no reviews whatsoever.  I'm really sorry about that.  I've been busy with life things, though it's not an excuse.  I've tried to provide some other excellent content.  I talked more about Star Runner, did an interview with Peter Olotka of Cosmic Encounter fame, talked about the importance of Theme and Mechanics in games.  I also had my friend Chris, come on and talk about Magic.

Here's my review queue for June-August
  • Star Trek Fleet Captains
  • Lemonade Stand
  • Pizza Theory
  • Tsuro
  • Shadows Over Camelot
  • Scrumbrawl
  • Fauna


State of the 2012 Resolutions
  • Play every game I own that I've yet to play at least once (Current count is 10 16) 
  • Finish Risk Legacy (15 plays total, meaning 11 to go) 
  • Log 300 game plays not counting expansions.  114/300
  • Trade/give away the games I won't ever play - Looks DONE for now.
  • Introduce at least one new person to Cosmic Encounter - DONE
  • Organize a micro tournament of Dominion with my friends, most likely online.  DONE
  • Finish design work on my own board game design and start playtesting by June.  SOMEWHAT DONE
  • I will also predict that Eminent Domain will be my most played game of the year.  - VERY WRONG
Game plays in 2012 are
Scary Tales - 14
Pizza Theory -10
Cosmic Encounter - 9
Tsuro - 9
Eminent Domain - 4

The final item of note.
I'd like to start a new segment with some guests.  Now, no one famous at first, but that gives you, yes YOU, person reading this blog a chance to come on and talk about games.
We can do a review of a game we've both played, see the Battlestar Galactica review I did with my friend Josh.
We can talk about a type of game (dice, word, puzzle, co-op, etc.)
We can talk about gaming in general, see the article Chris wrote on Magic the Gathering.
So, what should you do?
Send me an e-mail (bitsofboardgames@gmail.com) with what you'd like to do for an article, and I'll do my best to make that happen.  It may take a little while to get it together, but I think getting some reader input makes things more fun.

Thank-you all for reading and comments.  You keep me energized to post articles, and continue talking about games.