Showing posts with label Attack Wing. Show all posts
Showing posts with label Attack Wing. Show all posts

Monday, March 3, 2014

Space Playmats

Applied Perspective Mat
The folds are only because it wasn't on a flat surface.
 I wanted to take some time to look at a few different playmate that I've purchased for Star Trek Attack Wing and Star Wars X-Wing.  I don't have a ton of pictures of them in game use, since I'm focused more on playing that pictures.  I started off with black felt from a fabric store.  That was quick, easy, and relatively cheap.  The problem, it didn't really add anything to the experience.  Sure, it was great for marking borders, but that was about it.  In the summer of 2013, I decided to buy a mat from Applied Perspective which was $35-40.  I got the mat, and it looked great.  It was exactly what I wanted, and it does a good job of staying on the table, providing a great surface, and not letting things slide too much.  There is a bit of slickness, but far less than a standard table.

Then, in late November, I saw a link for a kickstarter by 2 astrophotographers (people who take pictures of stuff in space) that had really reasonable prices.  One mat was $30, more mats were less per mat.  I ended up buying 4 for $100, so $25 per mat.  I got them early of all things, and I absolutely love the mats.  The art pops off the mat, and really gives a new dimension to space battles.  Since I'm a tournament organizer, it's great to have 5 mats for people to play on.

All of these mats are great, and each time I have to decide which one to play on.  It's a nice problem to have. One of the things I wanted to do was to make the things I have look nice.  I play a lot of STAW and X-Wing, so it makes sense to have nice play mats.  Now, I fully admit that I don't need 5 of them, but it's really nice to have the variety.  All of the kickstarter mats are on vinyl, which really stays put on a table, and keeps the ships from moving around too much.  They're not perfect by any means, but they do their job of keeping ships there.  At this point, the black mat is but a low cost memory.

Storage
I know storage on something like this is an issue, so here's what I've done.  I have a poster tube, where I keep my mats.  They're all rolled up together, with the images face out.  Every time I roll them up, I roll in a different direction so I don't crease the mats, but I'm not too worried about that.





My personal favorite



Close up of two ships on my favorite mat.
You can see how the ships standout, as do the tokens.
A battle that I wasn't in.  This mat kinda absorbs the
dominion ships, but it's still a great play surface.

Monday, February 3, 2014

January 2014 Recap

Welcome to February!

January was a good month of gaming for me.  I got sick, so I missed one of my Friday night game nights, but I still managed to play a bunch of games.  I logged 33 game plays and got to play 3 games I've never played before.  I finally won my first Star Trek Attack Wing tournament in Hilmar, and I'm in the lead with 2 months to go in the Dominion War OP.

I released my annual Top Games list, this year marking my first Top 50. If you haven't taken a look at that, please do.  My sister also published her Top 25 which should give you a different opinion on things.

Just a quick list of what I actually played in January

4 Times
  • Resistance: Avalon
3 Times
  • Escape: Curse of the Temple
  • King of Tokyo
  • Love Letter
  • Star Trek Attack Wing
  • Tricks & Treats
2 Times
  • Article 27
  • Cosmic Encounter
  • Takenoko
1 Time
  • Eight Minute Empire
  • Eminent Domain
  • Forbidden Desert
  • Hanabi
  • Relic Runners
  • Spaceopoly
  • TransAmerica
  • Zooloretto

Game Acquisitions
I received a copy of Tricks & Treats from the publisher, NAZCA Games.  It was an unexpected added bonus from the Jack Vasel Memorial Fund Auction.  I bought the first expansion for Escape, mostly to get the 6th player, but also for some added variety.

Closing Thoughts
I'm not sure where this blog is going to go over the next few months.  I've never wanted writing for this to be a chore.  I write when I have things to say and time to say them.  I still love boardgames, I love playing them with awesome people.  I've met a lot of amazing people through gaming.  All of that being said, I want to enjoy this too, and lately I haven't.  That's why I haven't posted a lot.  You can see that I'm playing a lot of the same games these days, and I can't really review the same games again.  There are some games I haven't reviewed that I should, like Love Letter and Escape.  I'll get to those at some point.

This is by no means goodbye, but it is a potential start to the end.  

Wednesday, January 29, 2014

My Top 50 Games (as of Jan. 1 2014) Part 5 10-1

Welcome back to my top 50 games list as of the start of 2014.  My top 10 has 6 of the same games as last year.  Even then, 4 games make their debut in my top 10.  I'd wager that there won't be another year with more than 4 new games in my top 10.  I played a lot of amazing games for the first time in 2013, and I think the amount of new games on this list reflects that.


#10 Article 27  New

Article 27 is a pure negotiation game.  Everyone is trying to get their way, but most of the time, no two players want exactly the same thing.  Each round is 5 minutes of chaotic negotiation, but oh my, what a fun 5 minutes.  I really enjoy Article 27 because the game plays quickly, but it packs a big punch in that timeframe.

#9 Star Wars: X-Wing  Down 4

X-Wing drops for a couple of reasons.  The main one is further down on this list, but the second is really the lack of support from FFG.  Production is constantly delayed, and they don't communicate with the fans.  Their tournament support is a bit lacking in comparison to another company.  The other big reason is that I want missions and/or a campaign.  Dogfights are fun in X-Wing, but they aren't everything that I want to experience in the game.  The game is still a lot of fun, but others are more fun.

#8 Incan Gold  Up 1


Incan Gold gets a bump because I played it a lot in 2013, and I really enjoyed every play of it.  It's a really fun push your luck game that I rarely win.  I usually run at the same time as someone else, run too early, or run far too late.  Still, the game is quick, and has a lot of laughs and good tension throughout.

#7 For Sale  Up 3

For Sale moves up because it's become a game I can play with anyone.  It's not a super deep game, but there are still important choices to make every turn.  It plays blazingly quick, around 20 minutes, which is the perfect filler for me.

#6 7 Wonders  Down 3


7 Wonders moved down simply because I'm playing it less.  The game is still a lot of fun, but I feel like I'm missing something when I play it.  There's still a lot to the game that I haven't delved into, so I need to get it back to the table for that.  It's a good design in my mind, with a lot of ways to win.  Adding in Leaders and Cities has given me a lot of variety, and I'd be happy with the game exactly as it is.  Of course, more wonders add variety, and another expansion might give me that little something I'm missing, so I'm not really sure.  Anyways, I enjoy 7 Wonders.  It's one of my go to games for a larger gaming crowd.

#5 King of Tokyo  New

King of Tokyo is a great dice chucking game.  I'm a sucker for any game where I get to roll lots of dice and use them to do something.  What better thing to do with your dice results than rampage Tokyo and attack the other monsters?  The game does suffer from player elimination, especially if you go out early, you can be waiting around for awhile.  Even then, KoT is a fun game to watch, so I don't mind that too much, but others might.

#4 Ticket to Ride Down 2

Ticket didn't really move down in my opinion, it's just that #2 and 3 jumped over it.  Ticket to Ride is a really fun, yet simple train game.  The game is fairly simple, with only 3 choices on each turn, but how players utilize those choices makes a huge difference in their game.

#3 Resistance: Avalon  New

I picked this up on a whim.  I played normal Resistance, and wasn't a big fan, but after watching a play through of this online, I thought it just might work.  Turns out I was right, and 50 plays in 2013 later, it's #3 on my list.  I mainly play it on Friday nights with a larger group, and we get really into the game.  We play at least 3 times every meeting, which has led to some discoveries of tells.  It has turned us all into better liars, which probably isn't the best thing in the world, but we've all promised to use those powers for good, not evil.

#2 Star Trek: Attack Wing  New


This is the aforementioned game that knocked X-Wing down.  Yes, the model quality is worse than X-Wing by a wide margin, but that pales to the enriched gameplay and missions that exist in the game. The tournament support has been fantastic, and more amazing things are coming this year.  I came into the game with a lot of skepticism, thinking it would essentially be X-Wing in Star Trek colors, but boy was I wrong.  The gameplay is so much deeper, with a lot more options in squad building and actual game play.

#1 Cosmic Encounter No Change

Cosmic holds on to the #1 spot, though it almost lost it to Star Trek.  Cosmic is a game I love every time I play it, and there is never a bad game of Cosmic.  I know it isn't a game for everyone, but for those people who enjoy a bit of chaos, and having to work together, but find the opportune moment to make a power play, this is the game for you.




What did I learn in 2013?
The biggest thing I learned is that there are great games coming out all the time.  My personal gaming tastes are changing all the time, and just about any game could find it's way onto my list.  My top 5 games have almost nothing in common as far as mechanics go.  I like them all for completely different reasons.  To me, that's a great testament to my desire for variety.  Stay tuned for this list next year.  I'm sure many things will change again.