Showing posts with label Shadows Over Camelot. Show all posts
Showing posts with label Shadows Over Camelot. Show all posts

Monday, January 27, 2014

My Sister's Top 25 games of all time as of January 2014 Part 3 #5-1

Welcome to my long-awaited top 5 games! Hope you have enjoyed my top 25 games list and make sure to check out and play these games!


#5 Wits and Wagers

I like Wits and Wagers. It is fun to bet on how well you or your other players can answer trivia questions. The greatest part of the game is that all of the answers are numbers! You do not have to know any trivia to win this game. A few or a lot of people can play at one time, which makes it versatile and a fun, not too difficult game to play.


#4 Dixit


Dixit is a great game to play with people you know. It is also a good way to get to know people, too. During each round, a player tells a story about one of the picture cards they have in their hand. The other players put in one of their cards, then all of the players vote on which card is the storyteller's. It is fun and a way to get your creative side working. This is a great game substitution for Apples to Apples, and once you play Dixit, you will likely never want to play Apples again. The artwork on the cards is amazing and there are truly an infinite amount of stories ready to be told.


#3 Shadows Over Camelot

Even though I am not a fan of co-op games, I really like Shadows Over Camelot. It is fun to become a knight of the round table and defeat evil. Watch out for possible traitors, while searching for the grail, excalibur, and trying to defeat the Saxons. Each knight can pick their own powers and be useful on certain quests, but it all depends on the cards. It is fun to play and watch how the group of knights work together. Be sure to set aside 2 hours to play this game, but once everyone is an experienced knight, evil will be quickly defeated and the good knights victorious!


#2 Formula D

This car racing game is awesome! Each player is in the game until the end. The game does take some skill, but if you can roll the dice well, you will succeed. Just be careful to not make too many risky moves, otherwise you will crash and burn. Try and cross the finish line before your competitors, and feel like you are a professional race car driver.


#1 Ticket to Ride

Yes, Ticket to Ride is my favorite game to play! I have played the U.S. map the most, so I like it the best. Europe is fun and so is Nordic Countries. At the beginning of a game of Ticket, I plan out how I want to connect my trains to each city. Someone usually tends to mess it up, however, since there are only so many route options. So, even if I cannot win, it is also fun to try and score lots of points, or even better to put my trains where I know someone needs to go and stop them in their tracks. Ticket can be stressful, but the point of playing board games is to have fun. I could probably play Ticket all night and not be board, unless the same person kept winning. I see myself playing this game for years. I also do not see myself making this game less than my #1 game.











Friday, January 24, 2014

My Top 50 Games (as of Jan. 1 2014) Part 4 20-11

Welcome back to my top 50 games list as of the start of 2014.  Part 4 has a few more surprises.
5 games make their debut in the 20's.


#20 Flash Point: Fire Rescue  Up 6

Flash Point is one of the simpler co-op games, but I really enjoy it.  The theme flows throughout the game.  There's always a certain amount of tension since fire can spark up anywhere on the map.  I have most/all the expansions, so I have plenty of ways to play this game.  It hasn't been right for every group, but it's a game I can teach to just about anyone and they have a basic understanding of how to play based on real life ideas.

#19 Legendary: A Marvel Deckbuilding Game  New

Legendary makes its debut on this list because it has a neat twist on the co-op game.  Everyone wins or loses the game together, but there is essentially an MVP on the winning side.  Now technically, someone wins more, but I've played it as an MVP situation.  I enjoy the variety of superheroes in the game, and how each seems to do something unique.  The game rewards cooperation, but it also allows players to make their own decisions which is important in any co-op game.

#18 Hanabi  New


Hanabi makes my list because it is unlike any game I've ever played.  This is a puzzle game where everyone has a lot of knowledge, but no one has perfect knowledge.  Discussion is very limited, every clue matters, and players have to pay attention to everything, both spoken and unspoken.  A perfect game is obtainable, but it's really challenging.


#17 Alhambra  New


Alhambra is an older game, but I find it refreshing and challenging even today.  It just missed the cut last year, coming in at #48.  I was able to play it several times in 2013, which is why it moved up drastically.  I have the big box, which means I have over 20 modules which means I have a lot of replayability in the box.  Alhambra is one of the few games that my entire family will ask to play.  That alone makes it worth rating highly.

#16 Love Letter  New


Love Letter is truly a minimalist game.  It has 16 cards, and 13 cube tokens.  Even though the components are low, the game packs a punch.  Love Letter is played over several rounds, with the winner of each round getting a token, and the overall winner being the player to get a certain number of tokens first.  The game has a good combination of luck and strategy.  Sometimes there is nothing you can do, but most of the time, you're going to have some chance to win a round.


#15 Escape: The Curse of the Temple  New

Escape is the most tense 10 minutes of gaming you can play.  It's a realtime co-op dicefest.  Players have to work together to get gems, and then get out of the temple before time runs out.  If even one player is left in the temple at the end, everyone loses the game.


#14 Shadows Over Camelot Down 6


Shadows drops because of its length.  I did get to play it 3 times in 2013, but each time I realized that the game takes too long for what it is.  If I could get Shadows down to an hour, it would be even higher on this list.

#13 Battlestar Galactica  Down 7

BSG probably wins my award for game I wish I played more but can't/don't.  The game is so hard to teach to new people.  It really is something you have to go through once in order to understand how to play, and even then the game is complicated.  There are a lot of moving parts, and often it's too much for multiple new players to understand.  As such, this game sits on my shelf looking sad.

#12 Star Trek Fleet Captains  Down 5


Such a good game that I don't get to play.  It's hard to have a situation where I have 1 or 2 other people who want to play a long game.  Fleet Captains isn't the longest game, but it is a deep game with an immersive theme.  I love Star Trek, as you'll see in my Top 10, and Fleet Captains feels like Star Trek to me, but this game has a lot going

#11 Dominion Down 7

Dominion trends down for the second year in a row.  Here's my issue with Dominion right now: the game is big, it isn't easy to get new players into the game because experienced players will typically win the game running away.  I have enough Dominion cards to play almost forever without ever playing the exact same game.  I still enjoy the game, especially with people who know what they're doing, but I have a hard time holding myself back when I play with new gamers.

Sunday, February 5, 2012

Top 42 Part 5 (14-8)

Welcome to the top 14.  Now that the Super Bowl is over, it's time for some game talk.
Any of these 7 games could be anywhere on this list for me, but I tried to order them in terms of what would I like to play the most if I had the right group, right play time, etc.

#14 Catacombs
Catacombs is a dungeon crawl as the name suggests, but has a huge twist.  There are no dice, no combat charts, simply flicking.  That's right, you flick your hero at the monsters, or monsters at the heroes if your the game master.  Every hero has a special ability, which is further enhanced by artifacts available for purchase at your friendly neighborhood gift shop.   This game is highly innovative in the way it takes a dungeon crawl and simplifies it with the flicking mechanic.  Sure, it's hard to remember where pieces flew off the board, or to check if that piece really did hit that other piece, but that's what cameras are for, especially if they have slow motion or frame by frame replay. (You think I'm joking, but I'm not.  We've actually gone that far.)  I enjoy playing either side in Catacombs, and while the GM has a lot more to work with, the heroes generally have a fighting chance.  Sometimes it takes too long for what it is, but I enjoy playing and having a flicking good time.


 #13 Pandemic
My thoughts on Pandemic have been fairly well expressed on this blog.  If you haven't read the review on it, go take a look.  I really enjoy the puzzle aspect of Pandemic.  Now puzzle doesn't mean that there's only one right way to win the game, but rather that each piece gives a clue as to what's next.  It's a hard co-op where the board can beat you fairly easily, yet almost every game is winnable.  It's a great challenge, and a great way to see how people think and work together.  You simply have to make good use of the player abilities, else you are doomed to fail.  At this point, I never play without the expansion for the game because the additional powers make it more interesting, the new special event cards add variety, and the different ways to play the game add new challenges.  Pandemic would be ok without the expansion, probably in the 20s for me, but with the expansion it makes #13, with potential to climb.

 #12 Dixit
When I first heard about Dixit, I was skeptical at best.  I'm not a very creative person when it comes to words, as you may realize from reading my articles, but the artwork intrigued me.  There was so much depth to the pictures, and now so much variety due to ~250 cards.  This is perhaps a better Apples to Apples because it gives players freedom, and it has a better structure for scoring points.  Dixit shot up my list because of the people I played with. It's an experience game, made amazing or meh by the people who play.  At school I had many well read friends who could pull references that I knew nothing about.  Some people may get frustrated by that aspect, but I learned things, and eventually gained a good guessing instinct for the cards.  There's a very subtle line between realization and giving away the answer to other people, because the storyteller is trying to get someone but not everyone to guess their card, but if everyone or no one gets it right, the storyteller gets no points, and everyone else scores.  Dixit is a lot of fun, and if you have a group that likes Apples to Apples or storytelling, this is definitely worth a look.

#11 Forbidden Island
Here's another game that I've talked about a lot, and you'll notice the distinction between Forbidden Island and Pandemic isn't great.  Simply put, I've played Forbidden Island more frequently as of late, and had better success teaching new players the game.  I love the artwork and the near constant tension that everything has to be taken care of, else we could lose at any moment feeling.  Seriously, the best thing I can say about this game is that unless you absolutely hate co-op games, you won't be disappointed with this as compared to the money it costs you.  At worst you'll be able to give it as a gift to someone who will like it.

#10 Incan Gold
This is an intriguing press-your-luck game.  The goal is to get more treasure from the temple in 5 rounds than your opponents.  Now, you might think all you have to do is stay longer than them, but knowing when to stop is the key to this game.  Each round, a card is turned over, revealing either treasure or a trap.  A single trap acts a warning, but a duplicate triggers the trap sending everyone away empty handed.  There are 5 different traps, so it's possible that nothing will spring until the sixth trap.  The revealed treasure is split evenly between remaining players, with leftovers going on the card. The leftovers are given away to players when they run, so knowing when to run is a key aspect.  If you stay too long you may get nothing, but if you run too soon you'll be greatly outscored by your opponents.  I've had many good times with this game.  Everyone seems to understand it, though silly mistakes will be made, it's short enough, ~20 minutes, to play more than once.

#9 Rattus
Not to be confused with Ratatouille, the beloved Pixar film, this game features rats in the black plague timeframe.   Now, if you're skeptical of the theme, don't worry too much, the game doesn't really involve rats, just some rat tokens.  The goal of Rattus is to have the most cubes on the board at the end of the game, but this is easier said than done.  On your turn you can take a power card, each one has a symbol on it which will come into play later.  Then you place cubes in one region equal to the number of rat tokens there.  Then you move the plague piece into an adjacent region, place one or two rat tokens in adjacent regions, and finally you resolve the plague by looking at the total number of cubes in the area, comparing it with the token, then causing player powers, the majority owner or all players to lose a cube.  This goes on until there are either no rat tokens left, or one player gets all 20 of their cubes on the board.  It's a fun back-and-forth amongst powers, with players taking your power sometimes.  You want the powers to do extra things, but the powers also cause you to lose more cubes, so it's a tough balance.  If you can get past the theme, Rattus is an enjoyable strategy game with some luck mixed in.

#8 Shadows Over Camelot
Shadows is one of the earlier co-op games, but it took me awhile to get around to playing it.  I personally love the theme, come on, it's Arthurian Legend.  I think the knights of the round table was the first real fantasy that I enjoyed, plus the Stargate-SG1 use of things helped keep my interest in the mythos.  Each player plays a knight of Camelot, or King Arthur.  Every knight has a special power which helps good defeat evil, but the twist to the game is that one knight may be working against the others.  It took my 45 games to finally act as the traitor, though not all of those were games where a traitor was possible.  There are multiple quests that the knights have to work on together in order to succeed.  Knights can purse the Holy Grail or Excalibur, fight the Black Knight, the Picts or Saxons, the treacherous Lancelot or the fearsome dragon.  There are a lot of things to do, and the key to Shadows is managing what you can and can't do, letting things fail, and trying to win things at the right time.  I've spent many good hours trying to figure out and then defeat the traitors to Camelot, as well as direct the knights.  I've had more fun watching seemingly innocent people (MY SISTER!) play the deepest hidden traitor act, and completely bamboozle the knights.  The one thing I've yet to see is King Arthur turn traitor, but I know it will happen eventually.

Just one more week to get through this list.
I apologize for the lack of other articles, but without a digital camera I'm kinda stuck on reviews.  I've been writing a few, but other life events also slow things down.  I'm trying to keep things going, so a big thank-you to everyone sticking with me and here's to better things ahead!



Thursday, January 5, 2012

My Top 8 Gaming Memories of 2011


#8 All of the wonderful games of Dominion online, which can be found at dominion.isotropic.org  If anyone ever wants a game, my sn is mathguy89 and I’d be happy to play with you.  The best of those games was watching my friend beat me for the first time, and to hear her reaction over skype.  It didn’t take her long, but she’s yet to win another game against me, so she needs to try again.
#7 The Westmont departure week.  With a visit from I&L, things were bittersweet.  It was great to get a sendoff in gaming fashion and the friends that were there truly meant a lot.  Capping things off with an 8 player game of Shadows Over Camelot was a great sendoff, even if the Mists of Avalon overtook Camelot.
#6 First game of BSG with the Exodus Expansion on January 14th.  A great 6 player game with a lot of momentum swings.  Zack finally got a boost as the lead pilot with the CAG title card and all signs pointed to a great semester of BSG.
#5 Risk Legacy.  Without spoiling my future review let me say that if you have a regular game group and you enjoyed RISK at some point, then this is something you need to look into and highly consider buying.  In our second game, one player was one die roll away from winning the game, and was then wiped off the board on the very next player’s turn which lead to player 2 winning.
#4 Watching the successful Kickstarter funding of Eminent Domain and then playing the final game 6 times in 3 game days.  It’s what I was looking for in Race For The Galaxy.  Also a hit with Aaron’s family and the quote “I’m going to warfare your ______(fill in the blank)” now reigns supreme.
#3 The ongoing GURPS campaign set in Greek mythos in an attempt to put back the 7 deadly sins to Pandora’s box.  We never finished, but it was fun to try things out.
#2 The delayed gratification that was 2010 Secret Santa.  I won’t go into all the mess that was 2010 Secret Santa, but rather I choose to focus on the good that came of it.  I will simply direct you to my posting on BGG about it. BGG Secret Santa Link Santa was very generous and very humble about everything.
#1 Zackcon.  3 days of gaming from noon to midnight with appropriate breaks for food.  Amazing people who loved playing as much as I did. And Kudos to Carol for learning everything and being a great sport.  We also had Rockband thrown in there just to keep us from overloading on boardgames and some good pool time.