Monday, April 1, 2013

March 2013 Recap


Another 31 days and a new month.

March - What a month of gaming.  I played 44 games in 31 days.  One of my highest monthly play totals in years.  The major help has been a regular game night with my cousin and some of his friends.  Also a big boost over Easter weekend with game days Friday, Saturday and Sunday.  That brings the YTD total to 90/365 which is now exactly on pace.  I played 12 games for the first time this year, which brings me up to 41/100.  I also got to play with 8 new people, bringing that count to 26/50.


Just a quick list of what I actually played in March.


12 Times
  • King of Tokyo
5 Times
  • Smash Up
3 Times
  • Get Bit
2 Times
  • Cosmic Encounter
  • Legendary: A Marvel Deck Building Game
  • No Thanks!
  • Trans America
  • Tsuro
1 Time
  • Alhambra
  • Battlestar Galactica
  • Fleet
  • For Sale
  • Garden Dice
  • Jaipur
  • Martian Dice
  • Munchkin
  • Pizza Theory
  • Skyline
  • X-Wing
  • Survive: Escape From Atlantis
  • Ticket to Ride
  • Zombie Fluxx

I acquired 7 new games in March - King of Tokyo, Smash Up, Get Bit, Ace of Spies (kickstarter), Jaipur (won a contest), Flapjacks and Sasquatches (door prize), and Order Up (door prize).

Looking ahead to April, I will certainly be getting a review of King of Tokyo out asap, look for it sometime before the 5th.  I'll be out of town late in the month, but that also means some gaming time, so that should be another good thing.  I'm still trying to strike a balance between work and writing, and I know I need to write more for this, so please hang with me, and good content will follow.

Until next time, thanks for reading.

Monday, March 11, 2013

Extolling the Virtues of the Local Store

Since I started buying games, I've done most of my buying online.  It's cheaper, they have most of the things I want to get in stock, and many offer customer loyalty programs.  What online can't offer is personalized recommendations and instant gratification.  At this point you're going, yeah, yeah, I get it, difference between cheaper cost but waiting and buy it now, make your point already.  So here's my point in a single sentence - In the world of boardgames, personal recommendations, and having a store go out of its way to provide you with an enjoyable gaming experience, is worth far more than the price difference between that store and online pricing.

I'm not trying to tell you that you're a bad person if you order online.  If I did, I'd be a very big hypocrite.  Sometimes the local store isn't all that great for any number of reasons. I won't get into that, that's a post of its own.  When the local store is great, then they're worth investing in.  If the local gamers don't support the store, the store goes away.  That's the facts of business and the free market.  Now, I'm fortunate to have two stores I consider to be my local game stores.  One is in town, about 10 minutes away, and the other is a few towns away, about 30-40 minutes away.  The one in town caters mostly to Magic players, comic book enthusiasts and the like.  They have a selection of around 30 boardgames, and they're willing to order most anything for you.  Well, having something ordered for me kinda defeats the purpose of shopping at the store, but I appreciate the service that exists.  The store that's a bit away is truly a game store.

Gateplay is my "local" store of choice.  While they aren't open 7 days a week, they do a lot of events, in fact they hosted the tournament of games I discussed in this post, and an X-Wing gathering/tournament to celebrate the Wave 2 release.  They have a library of around 60 games which are open to anyone to pull off the shelf and play.  The store also stocks over 100 games, and is willing to special order anything as well.  The owner is very personable, and willing to help you find something that you'll enjoy playing.  He seems to be someone who loves games who happens to run a game store, rather than a business owner who happens to be in the boardgame world.  One of Gateplay's missions is to find the best boardgames that will appeal to a wide variety of people, including the serious gamer and the casual gamer.  You may find their website to be limited, but what you will find are games that should appeal to a wide audience.

I play boardgames for fun and for the people.  It makes me feel good to support a small business that cares about similar things when it comes to games.  I'm in no way affiliated with Gateplay beyond being a customer and an occasional Tournament Organizer at the store.  I feel that good things deserved to be brought to the attention of others.

We all have a plethora of stores at which we can spend our gaming dollars.  Sometimes price or availability is the motivating factor in a purchase, other times it's convenience or a desire to have the game today.  I think there's room for local game stores and warehouse sites.  I don't think either one will drive the other out of business.    As someone who owns too many games, I will say that I would rather have 20 great games that I can play repeatedly than 50 games that I play a few times and get bored.  If I have to pay $5-$10 more on a game, but it's a great game, I consider that worthwhile.  Afterall, it's far more expensive to buy 2 games than 1.

Sunday, March 10, 2013

A Few First Impressions

I've been playing several new games/expansions lately.  Since I haven't played any of them enough to do a full review, I thought I would just give some of my thoughts on them.  All of these games have been played less than 5 times, and my opinions may change with additional plays.

King of Tokyo
A quick and entertaining game.  Lots of luck with the dice, slightly mitigated by the Yahtzee style re-roll (3 chances to roll, hold any you want).  There are a lot of interesting cards that can alter the flow of the game.  It's not a game to take too seriously, but it is a lot of fun.  Works with up to 6 people, 7 if you get the Power-Up Expansion.

Seasons
An interesting blend of cards and dice.  The card draft at the beginning seems really important, but it's hard to have a cohesive strategy for that at the beginning.  Adapting to the dice rolls each round, and deciding when to use your special abilities is also important.  The game has a lot of potential, and a lot of cards that will likely keep it fresh for awhile.

Smash Up
I've only played this as a 2 player game, but I've enjoyed it.  It has great potential to work for more players.  I really like the way each set of factions interacts with the other.  Some faction combinations are likely better than others, but I'm not that invested in the game yet.  I have a fun time playing cards, messing with other people, and trying to capture bases.

Alhambra
I know this is an old game (2003) but I was only introduced to it in the late fall of 2012.  I've played it a few times since and I'm really enjoying it.  It's not a complex game, but there is a good mix of luck of strategy.  Players try to build the best Alhambra using buildings of 6 different types.  There are 3 scoring rounds, with each round yielding more points than the last.

X-Wing Wave 2
Specifically the Millennium Falcon, Slave 1, A-Wings, and Tie-Interceptors.  The big ships are a challenge to weave through the asteroids, but I think that makes them more interesting.  They both have low agility values, so they can't just rush into the fight.  Also, they both have a lot of room for upgrades, leading to a lot of variety.  The smaller ships are fast and nimble.  One player at a tournament called them "squirrely."  I think that is the best way to describe them.  The A-Wings don't pack a huge punch, but they are a capable fighter.  They're also hard to bring down in one shot.  The interceptors seem to be the best overall Imperial fighter, but time will tell on that.  Both of the new small ships emphasize careful maneuvering and focusing on angles and range.  They aren't ships you can just fly into the fray and hope for the best.

Kings of Air and Steam
A very well designed game.  It's the first pick-up and deliver game I've purchased, though I've played others.  The game seems very balanced, though I've yet to play with the variable characters.  The game leaves you wanting just 1 more action to do something, so that means the choices are well spread out and meaningful.  It is a bit long, and it can be very thought intense, but it is worth the investment.

Skyline
This is a quick dice game about building skyscrapers.  Each turn you take 3 dice (ground floor, middle, penthouse) and roll. You then have to add at least one to your building area, then you can reroll, and repeat.  The game only takes about 10-15 minutes, and it has some meaningful choices, especially for a short dice game.

Want to buy one of the games discussed here and support BoBG?






Sunday, March 3, 2013

A Tournament of Games

On Saturday I had the opportunity to play in a tournament of games.  Now, you're probably asking what in the world is a tournament of games.  Well, it's what it sounds like.  You play a bunch of different games and get points based on where you place.  There were also time multipliers to help balance between long and short games.  Prizes were given out to hourly winners, as well as the overall point scores.  There were 8 gamers present, and due to timing of things, we split into two tables of 4 and never mixed (sadly).

The day started with somewhat ominous words "Who wants to play Munchkin?"  I figured it couldn't hurt as a warm-up game, and fortunately the game took less than an hour.  Three of us were at level 9, and the game ended quickly after people hit 9.  After Munchkin, we decided to play a quick game of Tsuro to get another game in before the hour was over.  One player had some unfortunate tiles, and had to leave the board on his 3rd play.  I may have expedited his departure, though not intentionally.  I got caught between allowing someone to dictate my move, or going to the edge and needing to draw a tile to live.  I chose the edge, and didn't get what I needed.  So after 1 hour I had tied for 2nd, and come in 3rd.  Not a great start, but not the worst either.

At this point we decided to go for something a little longer, so Ticket to Ride came out.  We decided to play on the US map, since two people had never played.  Unfortunately, the store copy was just the base game, so "hobbit" cards were the order of the hour.  I had some rough luck with destinations, as well as getting blocked a couple of times.  I managed to eek out 3rd, but I was 20+ points behind 2nd.  One of the new players ended up winning, which was nice to see.  Two players went out to grab food since it was around dinnertime, so I sat down to Zombie Fluxx with one player.  I drew a lot of zombies, far more than she did.  I was one turn away from winning when she played a goal and snatched the win.  So yes, if you're keeping track at home, I'm winless through 4 games.

We returned to our train theme with TransAmerica.  I figured I had a decent chance with this.  I've done well when I've played irl, and online.  Well, today, luck was not on my side.  I ended up being the first off the track, taking a lovely 4th place.  At this point, I was tired of losing, and 1 player needed to leave in about 30 minutes, so I suggested For Sale.  Now, For Sale is not a game I always win, nor do I always do well, but I thought I had a good chance.  Turns out my thoughts were right.  I managed to snag the 30 and 28 at auction, with the 29 being removed from the game.  The end score reflected that boost, as I had $10,000 more than 2nd place.  Lastly, the 3 of us decided to play Pizza Theory.  It made sense to both guys who had never played, and they both beat me.  It only took us two rounds, before the veggies had taken over the pizza.

Overall I played 7 games.  I won once (For Sale), came in 2nd twice (Zombie Fluxx, Munchkin), 3rd three times (Tsuro, Ticket to Ride, Pizza Theory) and 4th once (Trans America)  And all of that netted me last place, which was a victory in and of itself.  I did win a prize for that (Order Up), and I got a little game (Flapjacks and Sasquatches thanks to Mike's kindness).
Even though this was a tournament, and with it, a competition, it was still about having fun.  I got to teach games all day, and play with people who were eager to learn.  There were a lot of laughs, a lot of smiles, and I think everyone had a good time.

I was also excited to go down to Gateplay because I had my Wave 2 X-Wing ships on order.  I has Falcon.  I also picked up an expansion to Flash Point, and an expansion to King of Tokyo, meaning I own an expansion to a game I don't yet have in my possession.  (The order is coming on Monday from UPS, it got delayed due to the snowstorms in the midwest.)

Friday, March 1, 2013

February 2013 Recap

Another 4 weeks and a new month.

February was a good month of gaming for me, but not for the usual reasons.  My play count was down, one of my dear friends and faithful gamers is moving overseas for at least the next 2 years, an opportunity in the gaming world came and went just like that, and I only made one post. So that's a lot of bad things, but they're all part of life.  The good of February was two-fold.  One, I played Alhambra with my parents.  When we were done my mom said "The next time we play, I'll pay more attention to that."  It's huge for her to say that. She's not a gamer, well, not really.  She'll play Ticket to Ride, Shadows Over Camelot, maybe Carcassonne, Tiki Topple, For Sale, but nothing huge.  She's usually the person we have to talk into playing, so for her to talk about the next time is a minor miracle.  I also *finally* received Kings of Air and Steam from Kickstarter. I say finally because the project funded in November 2011 with an intended release of Summer 2012.  I've played it twice, and both games have been close with everyone enjoying it.  The most recent game was a "3 Player Cutthroat"with a final score of 157-154-153.

I logged 17 game plays not counting expansions, which is now 46/365. It's 13 plays behind the curve, but not a terrible start.  I played 8 games for the first time this year, which brings me up to 29/100.  I also got to play with 3 new people, bringing that count to 18/50.

Just a quick list of what I actually played in February


2 Times
  • 7 Wonders
  • Alhambra
  • Kings of Air and Steam
  • Skyline
  • Tsuro
1 Time
  • Fleet
  • Las Vegas
  • Pizza Theory
  • Roll Through the Ages
  • Saint Petersburg
  • Shadows Over Camelot: The Card Game
  • TransAmerica

I acquired four new games, three thanks to Kickstarter games showing up (finally).  Those games are Alhambra, Kings of Air and Steam, Ground Floor, and Skyline.  I've played all except Ground Floor, but that will happen at a game-night soon, after I read the rules.

Looking ahead to March, two exciting things of note.  On the 2nd, I'll be at a tournament of games, and hopefully will have a prize from that.  It's going to be a great opportunity to play with some new people and play a bunch of games.  I'm also taking place in an X-Wing Tournament the 2nd week of March to celebrate the launch of the Wave 2 ships.  I'll try to do a report of the tournaments, hopefully someone will find that interesting.

Reviews. I know I'm not getting content out there, but trust me, it's coming. I did get Flash Point out there, so hopefully you've had a chance to take a look at that.  I'm currently at a weird point with games to review right now.  I haven't been playing enough of anything to warrant a review, especially since I don't want to rush judgement on a game.  I may take some time to do a few lighter games like Fluxx and Munchkin just as a change of pace.

Until next time, thanks for reading.

Friday, February 22, 2013

Flash Point: Fire Rescue Review

Flash Point: Fire Rescue
  • Designed by Kevin Lanzing
  • Published by Indie Boards and Cards
  • For 1-6 players. I've played with 4-6 and enjoy it with more people.  
  • Playtime is around 45-60 minutes.  Learning games can take longer.  

Catch
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno.  The team has only seconds to assess the situation and devise a plan of attack - then you spring into action like the trained professionals that you are.  You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.
You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. (From the BGG page for Flash Point)

Mechanics
On your turn you have 4 action points(AP) to use.  APs let you do different things, such as move, drive the fire truck, carry victims, and even put out fires. (You know, like firefighters.) You can store any AP you don't use in order to use them on a future turn.  Knowing when to do this is a big key to the game.  After you take your actions, then you add smoke to the board by a die roll.  Finally, you replenish any POI markers that you resolved this turn (either rescuing a person or finding a false alarm.)
There are roles that give players special abilities, like the Paramedic, who can heal unconscious victims, so they move with you, rather than needing to be carried.

Interaction
As a co-op game, Flash Point is group dependent for the interaction.  There is a lot of working together, thus group thought.  On the flipside, the game can be played by yourself, so interaction isn't the high point of the game.  Due to the theme, this game does lend itself to working together.  It's rare that one person takes control of them game.

Theme
The 8 different roles
Flash Point truly invokes a sense of fighting a real fire.  Sure, it's not the same as actually doing it, but the danger is there.  Fire can spread at any moment, injuring players and even removing POIs from the board.  It's a boardgame, so the theme isn't perfect, but this is one of the more thematic games I've played.  If you're looking for a game to play with kids who want to be a firefighter, this is the perfect game for them.

Components
I have an early edition of the game, so I don't have the fancy firefighter tokens, which don't affect gameplay, but they do enhance the theme.  The board is great quality, and double sided to boot.  All the tokens have good heft and have stood up to repeated plays.  The artwork is solid, but it won't wow you.  Essentially, the components do their job without detracting from the game.  They're not amazing, but they do a good job for the game.

Learning Curve
Flash Point has a fair number of things to learn in order to play the full game, but there is a family game that introduces concepts without overwhelming new players.  If you're familiar with other co-op games, the concepts in Flash Point are not overly complicated.  The actions that a player can perform make thematic sense, which helps in learning the game.  Being able to play the game, and actually being able to win are two different things.  Most people should pick the game up quickly, within a few rounds.  Winning depends on a lot of factors, but it is rare to win the first time out.  Knowing what to prioritize and how to go about winning takes some time.

Replayability
I've played it 8 times so far.  I've been able to play with a few different people, and it shows no signs of slowing down.  There are two different house layouts, so that keeps the game fresh, but even with only one layout, the game would still be enjoyable.  The variety of player abilities keeps the game different each time, or at least gives you something different to try.

Why I like Flash Point
The "A" side of the board
The "B" side of the board
Theme is the thing that stands out for Flash Point.  It's not just what the theme is, but the way that it's woven into the game.  The actions and gameplay evoke the sense of fighting a fire and rescuing people from a building.  It's not so tense that it causes issues, but everyone wants to do their best.  Also, the ability to carry over actions to future turns is great.

Why I don't like Flash Point
It can suffer from the boss syndrome.  Sometimes there aren't meaningful choices to be made. That is to say that sometimes there is only one thing that is even worth doing on your turn.
Player cards and the pawns

Overall
Flash Point is a winner in my book.  There have been some games that have been too easy, but that was also on easier difficulty levels.  Almost every person I've played with has enjoyed the game.  It brings out childhood memories of wanting to be a firefighter, or at least admiring what firefighters do.

Would it be a good game for Tabletop?
I really think so.  They covered Pandemic, so there isn't a stigma against co-op games.  The choices here are still interesting, and there's a lot more role-play that people can get behind. Flash Point does tell a good story, even if it's quick.

Want to buy the game? Here's a link to Amazon, and you'll help support the site.



Friday, February 1, 2013

January 2013 Recap



Welcome to February!
January was a great month of gaming for me.  I logged 29 game plays not counting expansions, so that's a great start towards 365. It's 2 plays behind the curve, but not a terrible start.  I've been able to play 21 different games, so there's been a lot of variety there and a fantastic start towards 100 different games.  I've also played with 15 different people, an excellent start towards 50 for the year.

Just a quick list of what I actually played in January

3 Times

  • Monopoly Deal
  • Sorry Express 
2 Times
  • Fleet
  • For Sale
  • Tsuro
  • Wits and Wagers Party
1 Time
  • 7 Wonders
  • Black Friday
  • Bonkers
  • Clue Express
  • Fearsome Floors
  • Flash Point: Fire Rescue
  • Genoa
  • Incan Gold
  • Lost Cities
  • Martian Dice
  • Monopoly Express
  • No Thanks!
  • Suburbia
  • TransAmerica
  • X-Wing

I acquired no new games (finally), but that will change come February.  I'm planning on purchasing Smash Up, King of Tokyo, and perhaps Alien Frontiers.

January saw the 21,000th page view for this blog which is incredible in a little over a year. This time last year, I was celebrating 1,000 views, so wow, 20,000 in a year. Thank-you, thank-you, thank-you so much for reading.

January held the annual Top 42 list. If you haven't taken a look at that, please do.

Reviews. I know I'm not getting content out there, but trust me, it's coming.  January has been a month of reflection and some game purging.  I've run my first auction on BGG, and I've sold nearly 20 games.  It's sad to see them go, but I need the shelf space, and the money to get new games in.
I will be reviewing Flash Point: Fire Rescue in February.